Soccer 3D Model made of quads only, manually textured.
Subdivision Technique means it can be used as low poly or subdivide model as needed.
Model is textured with 4K Textures in both environments. PBR ( Metal Roughness) and DCC (Specular Gloss)
A scene is lit with one HDRI Map.
The scale is 1:1 means this is real size model.
Model is watertight so it is printable, 4K Textures makes this model render in High Resolution, Low poly makes this model to be used in VR/AR/Game/Web Engines.
Images are NOT ALLOWED to use without model purchase, Thank you.
You can download wallpaper on Zedge
Please rate model and also I invite you to comment it ;), Thanks.
DC (Production Environment) 4K Textures for each model group
Specular (reflection) 4096×4096
Normal Map (bump) 4096×4096
Height Map (displace) 4096×4096
PBR (Real Time Engines) 4K Textures for each model group
Base Color (albedo) 4096×4096
Scene is lit with one HDRI Image 2000 PX x 1000 PX