This is pollen particle visible only throw microscope, The size of a particle is approximately 120 microns or 0.12mm so to be able to visualize it, a made it on a scale of 1000:1.
Reference plant pollen particle was; Ipomoea Purpurea
The model size is 12 cm. Scene unit is cm.
DC (Production Environment) 4K Textures for each model group
Diffuse 4096×4096
Glossiness 4096×4096
Specular (reflection) 4096×4096
Normal Map (bump) 4096×4096
Height Map (displace) 4096×4096
PBR (Real Time Engines) 4K Textures for each model group
Base Color (albedo) 4096×4096
Roughness 4096×4096
Metallic 4096×4096
Normal 4096×4096
AO 4096×4096
HDRI Light Map (.EXR 32 bit) 5000px x 2500px
Note that Normal Map has different orientation for different programs such a 3DS Max is using DirectX orientation while Maya is using OpenGL
Native format is having AO Map in a diffuse slot as a second layer, some refractions, and some translucency.
Pollen scene is a bonus scene with more pollen particle instances and lit with one HDRI image only. Only effect is Depth of Field on Camera.
Model is watertight so it is printable, 4K Textures makes this model render in High Resolution, Low poly makes this model to be used in VR/AR/Game/Web Engines.
Please rate model and also I invite you to comment it ;), Thanks.
Gallery
DC (Production Environment) 4K Textures for each model group
Diffuse 4096×4096
Glossiness 4096×4096
Specular (reflection) 4096×4096
Normal Map (bump) 4096×4096
Height Map (displace) 4096×4096
PBR (Real Time Engines) 4K Textures for each model group
Base Color (albedo) 4096×4096
Roughness 4096×4096
Metallic 4096×4096
Normal 4096×4096
AO 4096×4096
HDRI Light Map (.EXR 32 bit)
5000px x 2500px