This is a realistic model of Molar Tooth Section made in quads only and textured for RT (Unity, Unreal) and DCC (mental Ray, V-Ray)
The model is grouped by 15 models and there are 2 materials assigned to all models. Each Material group has UWV unwrapped, so it is not overlapping
Tooth Group Name
Section_Molar_Tooth
Polys: 4192
Verts: 4194
Section_gum_bones
Polys: 8740
Verts: 8740
Vein
Polys: 5460
Verts: 5462
Artery
Polys: 5452
Verts: 5454
Nerve
Polys: 8846
Verts: 8848
9 Labels ( Polys:1710 Verts:1746)
Polys: 190
Verts: 194
The unit is in cm, the model is around 46.11 x 28.58 x 42.79 cm or 18.15x 11.25 x 16.85 inches.
It means that the model is made in scale 1:10 or 10 times bigger than the original size.
The resizing of a model should not be a problem.
All models together at subdivision 0
Polys: 34454
Verts: 35400
DCC (Production Environment) 4K Textures
Diffuse 4096×4096
Glossiness 4096×4096
Specular (reflection) 4096×4096
Normal Map (bump) 4096×4096
PBR (Real Time Engines) 4K Textures
Base Color (albedo) 4096×4096
Roughness 4096×4096
Metallic 4096×4096
Normal 4096×4096
AO 4096×4096
The scene is lit with one HDRI Image 2000 PX x 1000 PX
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NOTES
All model formats are saved as Subdivision 0 means you can use Subdivisions in your favorite program.
This is a 3D Model, when you purchase it you will be able to download all models and textures!
Images are NOT ALLOWED to use without model purchase, Thank you.
.DAE, .FBX, .OBJ .3DS are not native formats so it is possible that your program doesn’t show textures when you import it, you will need to apply textures or you can contact Technical Support.
If you have any problems with model conversion please contact Technical Support.
Please rate model and also I invite you to comment on it ;), Thanks.
Gallery
DC (Production Environment) 4K Textures for each model group
Diffuse 4096×4096
Glossiness 4096×4096
Specular (reflection) 4096×4096
Normal Map (bump) 4096×4096
Height Map (displace) 4096×4096
PBR (Real Time Engines) 4K Textures for each model group
Base Color (albedo) 4096×4096
Roughness 4096×4096
Metallic 4096×4096
Normal 4096×4096
AO 4096×4096
Scene is lit with one HDRI Image 5000 PX x 2500 PX