The model is baseball ball made of main body part and stitches. Stitches are made in two colors Red and Blue and there is an original signature of Babe Ruth.
Model is textured in PBR (Albedo/Metal) and DCC (Specular/Glossiness) Environment in 4K Textures.
A scene is Lit with one HDRI Light, Scene is in Centimeter, a model is 7.46 x 7.49 x 7.46 cm ( 2.94 x 2.95 x 2.94 inch)
DC (Production Environment) 4K Textures for each model group
Diffuse 4096×4096
Glossiness 4096×4096
Specular (reflection) 4096×4096
Normal Map (bump) 4096×4096
Height Map (displace) 4096×4096
PBR (Real Time Engines) 4K Textures for each model group
Base Color (albedo) 4096×4096
Roughness 4096×4096
Metallic 4096×4096
Normal 4096×4096
AO 4096×4096
Model is watertight so it is printable, 4K Textures makes this model render in High Resolution, Low poly makes this model to be used in VR/AR/Game/Web Engines.
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NOTES
All model formats are saved as Subdivision 0 means you can use Subdivisions in your favorite program
This is 3D Model, when you purchase it you will be able to download all models and textures!
Images are NOT ALLOWED to use without model purchase, Thank you.
Unity, Unreal, Maya V-Ray, Maya MR, 3DS Max V-Ray, 3DS Max MR are converted formats and you can see from preview Renderings that images are almost all same.
.DAE, .FBX, .OBJ .3DS are not native formats so it is possible that your program doesn’t show textures (such as blender) you will need to apply textures or you can contact Technical Support
Please rate model and also I invite you to comment it ;), Thanks.
Gallery
DC (Production Environment) 4K Textures for each model group
Diffuse 4096×4096
Glossiness 4096×4096
Specular (reflection) 4096×4096
Normal Map (bump) 4096×4096
Height Map (displace) 4096×4096
PBR (Real Time Engines) 4K Textures for each model group
Base Color (albedo) 4096×4096
Roughness 4096×4096
Metallic 4096×4096
Normal 4096×4096
AO 4096×4096
HDRI Light Map (.EXR 32 bit)
5000px x 2500px